【Developer Q&A】2016/04/06

Source:http://ritastatusreport.live/2016/04/06/06042016-qa/
Q&A – 6th April 2016
来源↗

译注:整合了两篇QA的内容

Hello,
大家嚎,

Have a massive Q&A for you, big thanks for Edrard or compiling Q&A,  Ivan for translating the whole thing and Ctacello for giving a hand:
整理了一份巨型QA,感谢Edrard整合QA,Ivan的翻译,以及Ctacello帮了我一把。

24847_original

– The developers state that the information about the alleged average winrate drop of light tanks following their reverse speed nerf is not true. Or, more specifically, it’s vice versa. Average winrate remained about the same (changes are within tens of percent margin), but the average distance travelled, average XP per battle and average spotting damage were increased by 3-5 percent. This information concerns tier 7 and 8 LT
开发团队表示轻坦在倒车速度被砍以后胜率下降的信息是错误的。恰恰相反,平均胜率和以前差不多(差距都在0.1%),但是场均行驶距离,场均经验和场均点亮伤害都上升了3~5%。这些数据只考虑了7级和8级轻坦。

– the developers are working on further improvements to the 0.9.14 physics based upon player feedback
开发团队在根据玩家的反馈意见进一步对0.9.14加入的物理系统进行改进

– 0.9.14 physics are not tied in any way to HE splash, player “feeling” that the HE splash increased since its introduction is just a conspiracy theory
9.14的物理系统和HE的溅射没有一分钱的关系,玩家有“感觉”到HE溅射范围上升完全只是阴谋论而已

– 0.9.15 will bring several personal mission fixes
9.15会修复几个个人任务

– The information about alleged armor thickness nerfs in upper and lower part of the frontal turret armor of the Tiger vehicles is false. The frontal part is 50mm thick, so is the rear part of armor, together they make 100mm which is correct
虎王炮塔正面上方和下方的装甲被削弱的新闻是假的。炮塔正面的装甲是50mm厚,背面也是50mm厚,加在一起是100mm,就是对的

– If Strv 103 ever appears in WoT, the developers will have to create a brand new aiming system for it
如果Strv 103真的出现在WOT中的话,开发团队需要为它设计一套全新的瞄准机制才行

– There will be further aim reticle customization option – it will be a full circle instead of consisting of dots
准星未来会有更多的自定义选项的—比如会变成一个圆圈,而不是一圈小点

– According to Storm there is nothing new regarding the map separation by tiers. Until it was introduced, the number was 4 maps for tiers 1 and 2 and now it’s suddenly 3 and everything’s bad according to players. The “unique lowtier map gameplay” that the players long for is nothing more than simple sealclubbing. Malinovka, Prokhorovka and Province are not suitable for newbies for several reasons, they had to be replaced for low tier battles. On the other hand, map separation by tiers as well as other simplifications significantly improved the newbie to long-term player conversion ration (players started staying longer), which was really bad until it was introduced. The developers finally made improvements to the situation that work
Storm表示关于依照等级区分地图池的情况其实没有任何新情况。在这套系统加入游戏之前,1级和2级只有4张地图,现在突然变成了三张然后玩家就开始喷了。玩家一直嘴里所说的“独特的低级地图游戏性”说穿了就只是屠幼而已。马利诺夫卡,普罗霍洛夫卡和坎帕尼亚在很多意义上都不适合新手玩,所以必须在低级战斗中被换掉才行。另一方面,等级区分地图池和其他简化游戏的行为的确是大大提高了新人转化为长期玩家的比率(玩家会更容易的留下来继续玩),而这个比率在这套系统实装之前是很烂的。开发团队终于弄出了一个像样一点的改进。

– The decision about the reduction of tier 1-2 vehicle modules is final
关于1~2级车的模块简化的决定不会再改了

– Churchill AVRE will not appear anytime soon
丘吉尔皇家工兵装甲车近期是不会出的

– There is currently no specific timeline end for WoT vehicles, whether a vehicle is suitable or not is decided individually, although relatively new tanks (like 1980) will not be introduced even if they will fit. The “no smoothbores, ATGMs, composite armor or ERA” rule is till in effect
WOT的车辆没有特定的截止时间线,车辆是否能够加入游戏都是单独决定的。但是那些比较新的车辆(比如1980年代的)就算能塞进游戏也是不会做的。那条“不会有滑膛炮,ATGM,复合装甲或者是爆反装甲”的规则依然有效

– The 152mm T49’s gun is suitable because it’s not really a smoothbore
T49的152mm炮能加进游戏的原因是它其实并不能算是滑膛炮

– Patch 9.15 will have as many fixes of 9.14 bugs as possible
9.15补丁会尽可能多的修复9.14所带来的Bug

– There will be deeper technological changes to the game in 9.15, an announcement will come later
9.15会对游戏进行更深一层的技术上的改动,之后会有公告的

– Current issues Wargaming is having are not caused by SerB leaving WoT to work on other projects. The ongoing personal changes in WG should help fix the situation
WG当前的各种问题并不是由SerB不搞WOT而跑去搞别的项目造成的。WG现在正在进行的人员变更应该会帮助改善这个情况。

– The 9.14 feedback is very positive, much more than of the patches before 9.14, based on series of surveys with several thousand respondents
9.14当前的反馈是非常正面的,比9.14之前的补丁的正面反馈都要多,而且这些反馈都是从好几千人手里收集来的。

– If players don’t have enough money to buy premium account each month, Storm is recommending buying a lowtier premium tank and farming credits with it
如果玩家没钱每个月去买VIP的话,Storm推荐他们买一个低级金币车然后打钱

– There are no plans for +/-1 MM (with the exception of lowest tiers), but if that ever happens, all vehicles will have to be completely rebalanced. This happening is very unlikely but not 100 percent impossible
没有计划要实装±1的MM(除了1级车),但是假如这套系统真的做了的话,那所有的车辆就得重新平衡。虽然发生的可能性不大,但也不是0。

– The income values for the “Rampage” mode were checked many times and they correspond to random battles of the same tier, the only difference was that skilled players made a bit more (several percent) than in random (counting the income per hour).
“攻坚战”模式的收入被一遍又一遍的检查过了,和同等级随机战斗的收入是一样的,唯一的区别是那些高玩能稍微比随机战多拿一点(几个百分点)(基于每小时的收入来计算的)

– Wargaming has plans how to fix the Rampage mode mechanics after it is removed from the game
WG有要在攻坚战下线以后对它的机制进行各种修复的计划

– The constant ongoing damage when you drive onto another tank will not be changed, this is intentional so the players don’t do it. The developers haven’t figured out any other suitable solution and didn’t discuss this yet, currently they are working on fixing the bugs present in 9.14 release
不会对你开到别人脑袋上以后持续掉血这一点进行改动,WG是故意这么做的,为的就是防止玩家故意开到别人脑袋上。而且开发团队也没想出别的可以防止玩家这么做的办法,也没讨论过这个问题,他们现在在修复9.14带来的各种Bug。

– The developers are considering adding a feature to block constant map ping spam, the option to completely disable pinging will however not be introduced
开发团队在考虑要不要加入一个可以屏蔽掉疯狂点击小地图然后刷屏这个情况的新机制,但是不会有彻底禁用小地图点击的功能

– German tier 6 Panzer V/IV special (event) tank will be rebalanced for tier 5
德国的6级五号/四号金币车会被重平衡以后下放到5级

– There will be several more larger changes to regular vehicles (buffs/nerfs)
后面会对金币车进行几次大的改动(Buff/削弱都有)

– Only those tanks that are statistically much worse than other comparable vehicles will be buffed
只有那些数据上比其他车烂太多的车会被Buff

– Object 140 and Object 268 in HD were shown in WG movies but they will come later
WG之前的短片中出现了140工程和268工程的高清化模型,但是实际上线还要再等等

– 9.15 will bring many small changes to earlier HD models
9.15会对之前实装进游戏的高清模型做出许多改动

– The new lighting model is sufficiently advanced, now the maps have to be reworked so that it’s more visible
新的光照模型已经足够先进了,现在反而是地图需要进行重制才能看出这套新系统的先进性

– There are no plans for alternative ways how to get T-22sr (other than in the Rampage mode)
现在没有计划要让T-22sr可以通过其他手段被获取到(除了攻坚战模式以外)

– Some “Domination” bugs will be fixed in 0.9.15
部分“围猎战”的Bug会在0.9.15被修复

– 9.15 will not bring any global vehicle rebalance, only some changes to individual vehicles and many physics bug fixes
9.15不会有任何的全方位的平衡,只有一些车辆的数据上的改动以及很多关于物理系统的修复

– The developers haven’t seen any massive negative reactions towards the April 1st mode
开发团队还没有收到关于愚人节模式的过多的负面评价

– There are no plans to return 4K tank textures to the game
没有计划要继续推出高清坦克的4K贴图

– DirectX 11 support will come relatively soon
很快就会有DirectX 11的支持的

– There are no plans for “negative” achievements (for example for quitting early), some players would collect them intentionally
现在没有计划要加入“负面”成就(比如说过早离开战斗这种),因为有的玩家肯定会去刻意收集这些东西

– The 192mm AP penetration for the T25 Pilot Number 1 tank was a balance decision
T25初号机的AP穿深有192mm完全是出于平衡上的考量

– Global and complete class rebalance for the entire game is already being worked on
对于游戏的全方面的重平衡和车型的重平衡已经在搞了

– The developers agree that TDs should not generally have tons of hitpoints and be very maneuverable but there can be exceptions
开发团队觉得TD并不应该有过高的血量,而且机动性也不能太好,但是这话并不是绝对的,可以有特例出现

– Average skill-to-winrate ratio graphs do not show any noticeable differences between TD players and MT or HT players, the amount of TD’s/MT’s/HT’s in battle hasn’t changed either, the differences are really low between patches (depending on nations and tiers). There are no noticeable tendencies pointing towards population increase of one of the three classes
从玩家水平与胜率的曲线图上并不能看出来TD玩家,重坦玩家和中坦玩家有多大的差距,而且TD/中坦/重坦在战斗中的数量也没怎么变,而且这些数据的差在各个补丁中也不是很大(各个国家和各个等级进行对比的话)。而且也没有趋势可以表明这三种车型的其中之一的玩家人数会大幅度上涨。

– The old SPG nerf was a very specific situation – the number of arty players dropped considerably and only real hardcore arty players remained. Other players saw that the number of arties dropped and started driving around really carelessly, standing in the open etc., while their statistics didn’t reflect this carelessnes by dropping
之前的那次火炮大砍很特殊—火炮玩家数量大幅度下降了,只剩下了那些火炮的真爱玩家。其他玩家看到火炮数量下降以后就开始瞎开了,比如就站在开阔地里面这种,而且他们的数据也没有因为这种瞎开的行为而有所降低

【Developer Q&A】2016/04/06》上有5个想法

  1. 挖个坑 埋点土 数个①②③④⑤
    金二雷 银二雷 Serb他家王二雷

    金二雷呀 银呀银二雷   
    比不过咱家的王二雷 王二雷~  
    啦啦啦 啦啦啦 我闯下的祸Serb拉   
    哈哈哈 哈哈哈 不卖坦克是大傻瓜   
    求别二呀 不呀不叫爸   
    裤裆生病得自己治 自己治~

  2. – There are no plans for alternative ways how to get T-22sr (other than in the Rampage mode)
    现在没有计划要让T-22sr可以通过其他手段被获取到(除了攻坚战模式以外)

    然而私服并不算在内。二雷看着你

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