VK与玩家谈话

Source:http://thearmoredpatrol.com/2016/04/04/victor-kislyi-meets-world-of-tanks-players/
来源↗

原视频:https://www.youtube.com/watch?v=aJGQFxk4XR4

In short :
长话短说:

WG admits they did mistakes and didn’t really listen to the players, so they changed their strategy
WG承认他们犯过错误,没有听取玩家的意见,所以他们就调整了策略

9.14 is the example of their new strategy and is considered as success since it’s globally positive
9.14就是他们的新策略的一个例子,并且鉴于全球各地的反馈都比较好,他们认为这个策略很成功。

Some people got put away, some came back, especially two persons who worked on the game and “made a game that everyone liked” : Slava Makarov and Sergei Burkatovskiy
有的人被从团队中移除了,有的人调回来了,尤其是两位曾经搞过这个游戏,并且“让大家都喜欢这个游戏”的人:Slava Makarov和Sergei Burkatovskiy。
Slava Makarov:坦克世界创始人之一
Sergei Burkatovskiy:SerB。

10 “old” premium tanks will be buffed (“not good enough”, “not comfortable to play”)
10辆“旧的”金币车会被Buff(“不够好”,“玩起来不舒服”)
译注:部分车辆列表流出:STA-2,112,T95E2,Kanonenjagdpanzer,M56蝎式,五号/四号试验车(此车将会被下放一级,拿去5级),59-巴顿缝合怪,A-32

Rampage mode will be “gone for good” in the next update, but some of the mode’s mechanics can reappear into the game in the future
攻坚战会在下个版本中“离开我们”,但是这个模式的部分功能会以后在游戏中重新出现(修理,复活,多重小队等等)

Rebalance is a very huge project for WG now, it’s considered before doing anything important. Making each nation and vehicle type “unique” is included, it’s a “global rebalance” : their use, shooting distances, speeds, rotations (new physics are taken into account)
对于WG来说,重平衡是个很大的工程,他们现在把这个工程摆在第一位。包括要让每个国家和车型“各有特色”。而且这个平衡是“全方面”的:“车型的职责,射击距离,速度,转速(有考虑到新的引擎的影响)”

The previous “error fix” was an error : “If the matchmaking is disliked, then we will just fix it. If they don’t like a map, then let’s delete it”
曾经的“修复问题”的手法本身就有问题:“如果大家不喜欢MM的话,我们修复就好了。如果大家不喜欢地图的话,删掉就好了。”

Time will be taken, so the rebalance will be done “nicely” and won’t “break the whole system”
我们会花时间做这个的,所以重平衡会“很好”,而且不会“破坏整套系统”

“Everyone hates arty, except those who play them”, so it will be rebalanced as well, while taking into account maps, changes to maps, other classes, shooting distances, the matchmaker, etc
“除了玩火炮的玩家,大家都恨透了火炮”,所以火炮也会重新平衡,平衡会考虑到地图,对地图的改动,射击距离,MM等等

About the matchmaker’s rebalance, “there are no easy solutions like +/- 1 level” or “one tier platoons”. They are good ideas but should be seen with the tanks’ rebalance
关于MM的重新平衡呢,“不会有类似于±1MM这样的简单的解决方案”或者是“只能同级组队”。

Only positive remarks and feedback system : we should be able to just select a player, congratulate and send. Dynamic platoons are part of this logic. “Facebook-style” is simple and has been “added on the list”
只接受正面的评论和反馈意见的系统:“我们应该可以直接选择一个玩家,点击感谢,走你。动态组队就是这个逻辑的一部分。我们已经把“类微博”的系统“加入了开发列表”中。”

The global rebalance could come next year
明年会进行全面的平衡。

Victor is happy to be where he is and that WG is where it is. They have ups and downs with Rubicon, this is why “we discuss and that some aren’t happy”. Victor is happy in general to be in a gaming company which is making games he loves (strategy games, combat games, tactical games, teamplay games, happy to be playing these games and to make business out of it
Victor对于现在他的位置和WG所处的位置都很开心。尽管卢比孔那个补丁带来了一些波动,但是这就是为什么“我们讨论过以后有人不开心”了的结果。Victor对于他现在在一个制作他喜欢的游戏的游戏公司里工作这件事表示很开心(策略类,战斗类,战术类,团队游戏),他不仅喜欢玩这些游戏,还能靠这些游戏赚钱。

Conclusion : WG’s critical error was to not listen to players. “Now players are not viewed as just buyers but as part of the game, as important as vehicles, maps and physics”. “Happy players” is a kind of motto for them now.
结论:WG的致命错误是没有听取玩家的意见。“现在我们把玩看做是游戏的一部分,而不单纯的只是玩我们游戏的人,玩家是和车辆,地图和物理系统同等重要的”。现在,“开心的玩家”已经快成为他们的座右铭了。

When looking at WG people with philosophy, it can be seen they are “magicians who are putting together in the right balance this challenge and happiness for you”
当你用哲学的角度去看WG的人的话,可以把他们看作是“为你们打造挑战和快乐并存的魔术师”。

VK与玩家谈话》上有14个想法

  1. 想起我渴望毛子的多核支持是从我开始玩坦克世界开始之前就开始说了到现在我都不想玩了还没出来真心失望啊··

  2. Time will be taken, so the rebalance will be done “nicely” and won’t “break the whole system”
    我们会花时间做这个的,所以重平衡会“很好”,而且不会“破坏整套系统”
    很好 和 破坏整套系统 是双引号,你几个意思?感觉有点怕怕的!

  3. Rampage mode will be “gone for good” in the next update, but some of the mode’s mechanics can reappear into the game in the future
    攻坚战会在下个版本中“离开我们”,但是这个模式的部分功能会以后在游戏中重新出现(修理,复活,多重小队等等)

    吓的我赶紧上了游戏还以为有攻坚战了

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