【Developer Q&A】2016/03/27:MAXIM CHUVALOV

Source:http://ritastatusreport.live/2016/03/28/27032016-qa-maxim-chuvalov/
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Hello,
大家嚎,

Finally finished translating a Q&A from Maxim Chuvalov, a Marketing Product Manager from Wargaming:
翻译了一份WG的市场出品经理Maxim Chuvalov的QA:

What will happen the the Grille 15?
蟋蟀15到底会怎么样?

No final decision has been taken yet (if Grille 15 will substitute the Waffentrager E-100), we are collecting statistics and feedback from the test server and from the supertesters who are playing on the test server as well.
还没做出最后的决定(如果真的要拿蟋蟀去换掉WT E-100的话),我们在从测试服以及那些在测试服上玩的超测玩家那边收集反馈意见和数据。

There are a variety of mods that give a advantage against players who play in vanilla, why not add them to the client to make things fair?
现在有许多Mod会对那些裸奔玩游戏的玩家带来不利影响,那你们为什么不把这些Mod弄进游戏,让游戏变得更加公平呢?

The first steps have been already taken (Minimap options) and we are currently working on other mods to add in the client. We don’t care that players feel uncomfortable for having to reinstall mods after each patch (illegal ones included), not to mention its security risks. We want the most useful mods to eventually make into the game.
我们已经迈出了第一步(小地图选项),现在正在准备把其他的Mod功能加进游戏。我们并不在乎玩家需要在每个版本更新之后需要重新安装(一部分可能是非法的)mod的问题,更不要提这么做会带来的各种安全隐患。我们想逐渐让那些最有用的Mod出现在游戏中。

See also:
请看:

Are you considering adding variations to the maps, example, night versions?
你们有考虑给地图加入不同的版本,比方说夜间版吗?

That’s not our priority, I personally tried the night maps from the console version and don’t think they bring a lot of fun. As for the PC version, I believe that is better to concentrate on more important subjects like matchmaker, balance and artillery
这个不是我们的首要开发项目,我个人是试过主机版的夜战地图,并不觉得特别好玩。至于电脑版的话,我觉得我们还是注重于MM,平衡和火炮这样的更加重要的东西吧。

The Light Tank role has been obsolete for some time now, what’s you opinion about them?
轻坦这个角色你们已经有段时间没弄过了,你们究竟怎么想的?

At the beginning there existed fewer tiers and nations, LTs played conjointed with SPGs but with the increase of vehicles and in particular introduction of tier 10 MTs its role lost importance.
最开始的时候,车的等级也不高,国家也不多,轻坦要和火炮组合在一起玩才行。但是随着车辆的增加,尤其是10级中坦的出现,轻坦的重要性就逐步降低了。

We are currently working on rebalancing the classes to restore their intended role purpose, including LTs and even crew skills, that’s our main priority. there no details but we will disclose information on its development.
我们正在重新平衡这个车型,试图还原它应该扮演的那个角色。而平衡的手段包括轻坦本身以及乘员的技能,这是我们首要的任务。现在暂时没有什么细节可以透露,但是等我们会在开发的时候会透露一些信息。

See also:
请看:

With the development of new Premium tanks continues, will you change the existing ones?
现在一直在出新的金币车,那你们会对旧的金币车进行改动吗?

Yes, there are a number of tanks, that caused discontent and we are reworking their statistics, roughly speaking, improve them. Developing new tanks, specially premiums is is not a current priority.
是的,现在的确有一批导致了玩家不满的车辆,我们正在重制这些数据。其实更像是对这些车辆进行增强。至于开发新车,尤其是开发新的金币车并不是我们现在的首要任务。

Are you satisfied with 9.14?
你们对于9.14满意吗?

We collected feedback from the playerbase and content producers (bloggers etc) and in general its positive. It helped that we organized 3 newER Physics tests (they took their time with it) and of course player feedback helped too.
我们从玩家群体中和部分作者(博主之类的)得到的反馈大部分都是正面的。我们进行了三轮新物理引擎的测试(没有赶工)和玩家的反馈意见对9.14都很有帮助。

And talking about something big/important like the New Physics  we took in consideration that it affects 100% of the players. The last time a global update of this kind took place was in the patch 8.0, when we first introduced physics and tanks finally detached from the ground. Now, many say that this update was the best in history, of course initially there were a lot of complaints and bugs but we took our time and will fix and improve to receive even more positive feedback, players will eventually become accustomed(to the NewER Physics).
说到像新物理引擎这样很大/很重要的更新,我们是会考虑到每个玩家的感受的。上一次进行的类似于这样的整体更新还是8.0的时候,那时我们第一次加入了物理效果,坦克可以离开地面了。现在很多人说这个9.14版本是史上最好的版本。当然了一开始的时候也有很多抱怨的声音和Bug,但是我们会慢慢修复并且改进的,玩家们最终会适应(新的物理系统)

Have the NewER Physics greatly changed the game’s dynamic?
那这个新的动态物理体统对于游戏的动态游戏性有很大的冲击吗?

Besides realism, the mian objective of the NewER Physics introduction was to give vehicles more movement options/better suspensions: Handbrake turns, drifts, etc.
除了真实性以外,新物理引擎的主要任务是给车辆更多的移动选项/更好的悬挂:手刹,漂移等等

This is a huge improvement to the vehicles manoeuvrability but in general the game dynamics will continue the same. Light Tanks are the only only class that really became affected, LTs may suffer with inertia and flipping but at least their room for maneuver is now bigger.
对于车辆的机动性有着很大的改动,但是游戏的动态性是和以前差不多的。轻坦是唯一一个受到了较大影响的车型,轻坦也可能会因为惯性变大了的问题受到一些冲击,但是至少轻坦现在可以去的地方变多了。

If your tank flips, is its game over for you?
如果你翻车了,那这局是不是就没你什么事了?

No, Allies can flip you back and you can still fire the gun. I had such situation happening, flipped with my M41 Walker Bulldog but managed to destroy 2 enemies before being sent back to hangar.
并不是,队友可以把你推正,而且你的主炮依然可以开火。我以前就有过这样的情况,沃克猛犬翻车了,但是在被送回车库之前还是弄死两个。

RG: Maybe creating a WarThunder-like pulling chain would be a wise idea? Humping a each others like hornydogs to unflip vehicles its not the best of things.
RG:那WT的牵引绳的概念其实是很好的?开着个沃克猛犬撞队友想把他弄过来可不是个什么好主意。

About Ukrainian Localization:
关于乌克兰语的本地化:

From In-Game to Portal news , we translated the game completely in the Ukrainian language. We are still gathering statistics but there is already plenty of positive feedback from the players.
从游戏内到官网上的新闻,每个角落都被翻译成了乌克兰语。我们还在收集数据,但是已经有很多玩家那边的正面反馈了。

Why did the sounds changes and how have you done it?
为什么要改音效,你们到底是怎么做到的?

We decided to change because the previous engine was very outdated, we switched to Audiokinetic Wwise, a new and very good engine that is easier to work with and introduce changes as well. By the way, this engine is used in big games like Assassins Creed.
要改音效的原因是以前那个引擎太旧了,我们换成了Audiokinetic的Wwise引擎,更新,更好,更容易加入新的内容。像Bug信条这样的游戏也有在使用这个引擎。

We are currently gathering even more sounds. For example gun sounds,  we have 6 separate calibres and each calibre sound is divided into 3 shot distances accompanied by a randomiser. Depending of the gun calibre and range, the shots will sound different.
我们现在在收集更多的声效。主炮音效的话我们是分成了6中口径,每种口径又区分成了三种射击距离外加一个随机数生成器。根据主炮的口径和距离不同,开炮的声音也会不同。

Was intended that the sounds from certain vehicles have become less impressive?
你们是不是故意把某些车的炮声做的没以前牛逼了?

Before, each vehicle had its own sound characteristics making them look more realistic. The Dev team travelled around the world, recording samples of each sound aspect of the vehicles and this is what you got in the game, the sounds of the real machines.
以前的话,每辆车都有自己的声音属性以让它们看起来更加真实。开发团队周游世界,录制了车辆的各种声音元素的样本,而现在游戏中的就是真实的坦克的声音。

See also:
另外请看:

And to finalize, I want players to know that we are trying to become more clean and transparent. We are providing much more information and collected all the feedback. So stay tuned.
总结一下就是,我想让玩家们知道我们正在试图变得更加透明(开发角度上)。我们会提供更多的信息,收集所有的反馈意见。请静候佳音。

 

【Developer Q&A】2016/03/27:MAXIM CHUVALOV》上有6个想法

  1. 我觉得这个版本就是在剔除lt···因为翻车的都是轻坦····让轻坦浪不起来后就是蹲坑后就是火炮的天下······这个是在加强火炮的生存概率吧

  2. 10级MT的视野目前都很bug。
    可以把所有的9,10级MT视野砍掉5M,虽然看似5M很少,但是这可以对于视野溢出抵消隐蔽的功能,做到对抗

  3. LT再加强下履带适应性就好,然后技能有关LT专属的多一点。
    如果以后要出10级LT,也就是加强型的10级MT,隐蔽更好,转向更好,类似9级MT的主炮穿深,射速更快。——
    最好有一个10级LT专属的配件,例如附加装甲的选项,加了装甲可以抵挡7级MT的炮弹就好,但是移动能力下降一些,给那些喜欢走街串巷偷炮的LT玩家更多的选择(他们不会点灯)。

  4. 其实平衡很简单,砍下mt的隐蔽和炮控,其实主要是隐蔽,就可以。这样LT优良的移动隐蔽会很大程度压制抢点的mt,如今火控优异,亮了会强力压制抢点车撤退,不会去强亮眼位从而压制视野。做到这点最好的就是八级房,火控中规中矩,LT优势明显,被点亮下是不敢轻易停车缩圈的,不像十级房一样140XX满天飞,导致LT那塞牙缝的血瞬间被掏空。

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