【WOWS Q&A】2016/03/23

Source:http://thearmoredpatrol.com/2016/03/23/wows-qa-23rd-march-2016/
来源↗

Thanks to Carnotzet
感谢Carnotzet

Hi again guys (and gals). Just wanted to let you know that there is really a lot of info on the Russian forums, so much in fact that I cannot keep up. Even now, it takes me quite long to translate all of the stuff, I’m but one man and there are a lot of devs on the other side. So if you’d be ok with it, starting from now, I will only translate interesting questions and questions that weren’t already answered in the Q&A (for the other threads, I will see how I can deal with that). I hope you won’t be too disappointed.
大家嚎。想跟各位说一下,毛服论坛的各种消息实在太多了,以至于我已经跟不上他们的速度了。就算是现在我也要花很长的时间来翻译各种东西,问题在于我只有一个人,而毛子有一批开发人员。所以如果各位觉得没问题的话,从明天开始我只会翻译那些以前的QA中没有回答过的有意思的问题(至于其他帖子的话到时候再说吧)。我希望各位不要太伤心。

 

Q. What ratios do you use when calculating, for instance, the different distances in game (firing range, AA, etc.), ship speed, etc?
问:你们在计算游戏中的各种不同距离(射程,防空)和速度的时候采用了多少倍的系数?

A. 1. The distances of the different ship values (what you see in the port stats – AA, firing range, etc) is multiplied by a factor of 2.
答:1.不同船只的数据(在母港中看到的—AA系数,射程等等)都会被乘以2

2. The speed of ships and shells is increased by a factor of 2-2.5, but, because all ship distances are also multiplied, the speed of ships and shells is close to 5 times that of reality. Shells a little more.
2.船只和炮弹的速度都会乘以2~2.5,但是鉴于所有船只的各种距离数据都有乘算倍数,所以炮弹和船只的速度大概是现实中的5倍差不多。弹药要比船的倍数稍微高一些。

3. The speed of torpedoes is also affected by the speed of ships. Moreover, their speed values were taken from the “better” tests that were conducted in reality. It means that torps are considerably faster than ships, as you observed.
3. 鱼雷的速度是会受到船速的影响的。还有鱼雷的速度都是在取自现实生活中对鱼雷进行的测试的“较好”的那些数据。总之就和你们看到的一样,鱼雷要比船快。

This was all done due to the fact that real naval battles could last for hours, if not whole days, and we had to compress that into a 20min battle.
之所以这么弄是因为真实的海战少说打上几个小时,多则打上一天,而且我们要把这么长时间的战斗压缩到20分钟才行。

Q. Why can’t we disable chat, like in WoT or WoWp?
问:为啥我们不能像WOT或者WOWP一样禁用聊天啊?

A. Because we don’t want to “disable” socialization. So far, we prefer the chat to be a crossroad where cultures meet than a way to isolate players from one another.
答:因为我们不想“禁用”掉这个玩家交流的通道。我们更希望聊天这个平台可以成为一个文化碰撞的地方,而不是把玩家孤立起来的地方。

Q. How does automatic AA work?
问:自动对空火力是怎么回事啊?

A. One ship’s AA can attack three different targets (if it has 3 auras). Each aura automatically chooses the most dangerous target (for instance, empty bombers flying back are seen as less dangerous than bombers setting up for an attack).
答:一艘船的对空炮可以同时攻击三个不同的目标(如果有三圈AA的话)。每一层都会自动选择最具有威胁的目标(比如说正在飞走的敌方舰爆就没有正在朝你飞来的舰爆危险)

We still recommend to manually target planes since the bonus for manual targeting is getting increased from 1.1 to 1.3 in the next update.
我们依然是推荐玩家手动选择对空目标,因为下个补丁中会把手动选择的伤害加成从1.1提高到1.3

Q. Why do Fubuki’s stock and upgraded guns have the same name?
问:为什么吹雪的白板炮和升级后的炮都是一个名字啊?

A. It’s a game constraint. We needed a gun upgrade on the ship and we found nothing historically accurate. So it’s a little fantasy of ours.
答:是游戏上的考虑。我们总归需要在船上弄出一个主炮的升级,但是我们又没能找到史实资料。就当是我们的一个小小的幻想吧。

Q. I looked at the Soviet cruisers and I wondered what plane are they equipped with?
问:我看了下苏联巡洋舰,这些船上装的都是什么水上机啊?

A. Budyonny: Beriev KOR-2
布琼尼(6级):Beriev KOR-2(又称Beriev Be-4)

Shchors: Shavrov KOR-2 (M-105)
肖尔斯(7级):Shavrov KOR-2 (M-105)

Chapaev: Beriev KOR-3 (M-87)
恰帕耶夫(8级):Beriev KOR-3 (M-87)

Kirov: Nikitin KOR-2 (M-62)
基洛夫(5级)Nikitin KOR-2 (M-62)

Q. Why don’t you add the possibility to test-drive premium ships for one hour before purchasing them?
问:你们为什么不做个在购买金币船之前可以试驾一小时的功能啊?

A. This is an interesting subject but, at the moment, it isn’t a priority for us. We can’t find an appropriate way to make automatic test-drives for now. We would like to resolve the issue but, as said before, it’s not in the top of our priority I’m hopeful it will be implemented someday.
答:的确是个很有意思的想法,但是现在并不是我们工作的重点。我们现在还没找到一个可以实现自动邀请玩家来进行试驾的办法。我们也想解决这问题,但是就像我刚才说的,现在开发重心不在这上面。我希望我们有朝一日能弄出这东西。

Q. How is the development for PVE modes going?
问:PVE模式你们搞的怎么样了?

A. We’re working on it, but it’s currently in the background. We will tell you more about it as soon as we have developed it more substantially.
答:在搞,但是现在还处于在悄悄搞的阶段。等什么时候开发进度有了一些进展我会跟大家说的。

Q. Regarding the problem of shooting at enemies above an island (enemy stands at 17km, island at 4-5 from me, enemy at 7-9km from the island). From a 12 shell salvo, only 1 shell flies above the island, the others hit the island as if I had targeted it. Is it a bug and when will you fix it?
问:关于从岛的上方曲线炮击敌人的问题(敌人在17公里的位置,小岛离我有4~5公里,敌人离岛大概有7~9公里)。我齐射了12发,但是只有一发炮弹从岛上面飞了过去,其他的就算我瞄准了敌人也会撞到岛上去。这是Bug吗?如果是的话你们什么时候修复?

A. It appeared the problem is more complicated than anticipated. Moreover, we had a lot of work lately so we couldn’t find the time to fix it. I very much hope it will be fixed in 0.5.6.
答:这个问题比我们预料中的更加复杂。但是我们最近工作量挺大的,没时间搞这事。我个人是非常希望我们能在0.5.6就修复这个问题。

Q. When will you add the x-ray function which allows us to see where citadels are and what is the armour thickness of different parts of the ship?
问:等你们在母港中加入装甲透视模型的时候,我们能看到哪里算核心区,还有船上不同位置的厚度吗?

A. We’re still working on it and, if everything goes according to plan (this is not final!), it should be added in patch 0.5.5.
答:还在搞,如果一切顺利的话(并不意味着一定就是这样),0.5.5这个功能就应该可以上线了。

Q. A long time ago, you planned to sell flags for doubloons, any news regarding this matter?
问:很久之前你们有过想让玩家用金币来买信号旗的计划,这事进展怎么样了?

A. We tried to sell flags for doubloons for a time but the negative feedback was tremendous (it was perceived as a over-the-top greedy move) so we gave up on the idea.
答:我们曾经试过让玩家用金币来买信号旗,但是我们收到了铺天盖地的负面评论(玩家认为这是我们想钱想疯了),所以我们决定还是不要这么干了。

Info from the 0.5.4 thread
从0.5.4的帖子中收集到的信息

  • Regarding turret destruction (in particular to DD’s), devs don’t want to simply make them indestructible but prefer to find another solution to turret incapacitation. It won’t be added before 0.5.6. though.
    关于炮塔被打坏的问题(尤其是DD的),开发团队并不想直接把炮塔做成不可被破坏的,他们更倾向于寻找另一个关于炮塔被击毁的解决方案。但是在0.5.6之前都没机会实装。
  • Kutuzov won’t be equipped with radar, her “speciality” is the smoke screen. She would be too strong with radar.
    米哈伊尔·库尔佐夫不会有雷达的,她的“特殊能力”就是烟雾弹。如果给她加了雷达那就太强了。
  • Chapayev doesn’t have repair party, only Donskoy and Moskva.
    恰帕耶夫(8级苏联巡洋舰)是不能修理的,只有迪米特里-顿斯科伊(9级)和莫斯科(10级)可以。
  • We won’t be given a free slot with the release of Ru/Soviet cruisers as one free slot is given for each nation, not for each line.
    我们不会在苏联巡洋舰上线时给大家发船位的,因为只有在加入新国家的时候才有船位发,不是每条新线。
  • The “Yubari” test ship is used to test maps in the training room. We can quickly sail around maps and fire at terrain from various angles, and test model collisions.
    测试用的“夕张”是在训练房里测试地图用的。这样的话我们可以快速的绕着地图开,从不同角度上炮击地图上的地形元素,还可以测试碰撞模型。
  • Dual purpose secondary guns (NOT dual purpose main guns) will be destroyed less frequently.
    高平两用副炮(不是高平两用主炮)被打坏的频率会大幅下降
  • Teamkilling and Matchmaking problems are currently the top priority.
    当前最需要优先处理的问题是TK以及MM
  • Arpeggio events will continue on the RU-servers since the feedback was either neutral or good.[whether that means it will only continue there, I don’t know. Let the speculations begin!]
    苍蓝活动会在毛服继续开展,因为群众的反馈不是比较中性就是比较正面的[尚不清楚是否只有毛服会继续开展苍蓝活动。]
  • The longer maintenance times (compared to WoT or WoWp) are due to the shortcomings of the client. They are testing a recompressing system on the ST, which should cut down maintenance time. If everything goes as planned, it should be available in 0.5.5.
    (相对于WOT和WOWP)来说维护时间更长的原因是客户端有些毛病。他们现在正在超测服上测试一个再压缩系统,而这套系统可以减少维护时间。如果一切顺利,0.5.5就能够实装这套系统。
  • Various changes were made to Ru/Soviet cruisers since they were tested but they won’t disclose what was changed. So their final stats may be different that what was datamined and tested.
    苏联巡洋舰的数据和上次测试的时候有了些许变动,但是他们不会公布到底改了什么。所以现在游戏内的数据可能和当时解包/测试时的数据不一样。

With the change to AA manual targeting (1.1 to 1.3) the maximum modifier you can get is 7.8, instead of 6.6 before.​
随着手动指定对空火力集火目标的倍数改动(从1.1上升到1.3),现在可以做到的最大防空系数是7.8,以前只有6.6​

Manual targeting (1.3); captain skill (2.0); defensive fire (3.0). 1.3x2x3 = 7.8 (remember the maximum modifier only applies to dual purpose guns as the captain skill doesn’t affect other AA guns).
手动集火(1.3);舰长技能(2.0);自卫火力(3.0)=> 1.3*2*3=7.8.(这个最大防空系数只影响高平两用炮,因为舰长技能并不影响其他的AA炮)

  • Arpeggio Kirishima will be released in April if possible. Not earlier than that. [Remember they’re talking about the RU server so don’t get your hopes up needlessly]
    苍蓝的雾岛可能会在四月放出,但是肯定不会在那之前就放出来[这里说的都是毛服,大家淡定一些]
  • Profintern won’t be released with 0.5.4.
    赤色国际这艘船不会在0.5.4上线(译注:苏联5级金币巡洋舰)
  • Sapain will be available to good CV players through personal offers . More info on that later.
    塞班只会通过个人折扣的方式卖给那些高水平的航母玩家。这件事之后跟大家细说。

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