【Developer Q&A】2016/03/18(更新@3月19日04:38)

Source:http://thearmoredpatrol.com/2016/03/18/qa-18th-march-2016/
18/03/2016 Q&A: Storm
来源↗
译注:融合了两篇QA的内容,修改了有争议的部分@3月19日04:38:49

– no nerfs of reverse speeds have happened, despite player claims;
有玩家一再声称车身转速被砍,其实根本就没有动过(换了新物理引擎造成的)

– the bug where one could roll down a hill in reverse with no speed limits is fixed with new physics;
新物理引擎已经修复了坦克在倒车下坡时可以无视倒车极速的问题
– The problem where a tank with full HP gets killed when driving down a mountain is known
现在已经知道了坦克在满血时下坡还是会被秒杀的问题

– siren still sounding after enemies in cap have been destroyed – bug, will be fixed;

在占领圈内的敌人被打死之后警报依然还会响的Bug会被修复

– Storm does not deny that he hasn’t been playing WoT much lately;
Storm并不否认他最近并没有怎么在玩WOT的情况

– new sounds are just the beginning – they will be improved and new ones added, it was important however to launch the new engine and transfer the sounds to it;
新的声效仅仅是个开始—之后会有更多的新的声效加入的。然而踏出切换声音引擎的第一步是很重要的。

– the American T34 was buffed already when transferred to HD;
美国的T34在高清化的时候已经Buff过了

– the IS-6’s ammo rack did not change at all after transition into HD, the only thing that changed was a transmission separate from the engine module;
IS-6的弹药架在高清化的时候没有动过,唯一有改动的模块是分离了传动机制和发动机

– the Soviet Object 430 will come in HD in one of the next patches;
苏联的430工程会在接下来的某个补丁中高清化

– Internal gravity value is increase by 10-15 percent so the tanks don’t turn on their roof too often and so the feeling of “lightness” is reduced. This is also due to the fact that in real life a lot of energy is consumed by the deformation (tank parts deformed by the impact) and by the surface into which they crash and which they deform as well
游戏内的重力系数调高了10~15%,这样的话坦克就不会那么轻易的就翻车了,还可以降低坦克的“轻飘飘”的感觉。当然这么做还有一个原因是因为在现实生活中许多坦克的能量都被变形所消耗掉了(坦克的零件在收到冲击时会变形)以及收到冲击的地表也会变形的问题。

– regarding the IS-6:
关于IS-6:

– no uncompensated nerfs which caused the vehicle performance to drop were applied;
我们没有对车辆进行任何未补偿的,而且对车辆性能有影响的改动(就是说在这砍了一刀,但是在其他地方会把削弱的部分加回来)

– Storm: “the players whine for 5,5 years already that their premium tank was nerfed, about every single one. we will not consider such claims without confirming them by looking at statistics, which do not show any performance drops. quite contrary, the amount of tanked damage after the patch increased by 8-9%. the superpershing had uncompensated nerfs applied to it, so we offered a refund, but the IS-6 is a completely different story”;
Storm:“玩家关于自己的金币车被砍的事情已经抱怨了五年半了,几乎每一辆车都被喷过。我们在不看数据的情况下是不会同意玩家的这种说法的,而数据也表明IS-6的表现没有丝毫的下降,反而是有所上升。在补丁实装后的IS-6的场均吸收伤害提高了8~9%。超潘那次是我们的确是削弱了它,而且没有其他性能上的补偿所以玩家可以选择退钱。而IS-6则完全不同。”

IS-6 mean damage done:
IS-6的场均伤害:
译注:下三图中红箭头所指的地方都是9.14上线的那一天

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IS-6 earnings:
IS-6的场均收入:
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Win percentage:
胜率:
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追加图片:IS-6场均吸收伤害:
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追加QA:
– The decision not to allow players to choose between old and new sounds is final
不能让玩家自选新旧声效引擎的决定不会再改了

– The ability to block one track (police turn) for T95 and Batchat 155 58 will not be removed. It’s a compromise between cancelling the feature completely and allowing it completely (like other classes have it). The devs wanted to disable it altogether for TDs and arty but this is what they got.
T95和查涤纶155可以做出U型漂移的能力不会被移除(译注:本来是说火炮和TD是不可以进行U型手刹漂移的)。这个算是在彻底取消这个机制以及允许这个机制(就像其他车型是可以漂移的)之间的一个折中方案。开发团队本来是想让TD和火炮不能用这个机制的,但是最后他们得出的就是这样的结论(两辆车可以用)

– The 235mm IS-6 frontal armor parts doesn’t take normalization and other shooting conditions into account. There is no need to use them to determine whether the tank will or will not be penetrated, these were only given for comparison with the previous versions which took the previously mentioned factors into account
IS-6的235mm的正面装甲只是纸面数据,没有考虑任何的转正以及其他的炮击条件。所以没有必要拿这个数据来考虑IS-6到底会不会被击穿。那个数据只是拿来和之前的考虑了上述的各种炮击条件的版本数据做对比的

 

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