【WOWS Q&A】2016/03/09

Source:http://thearmoredpatrol.com/2016/03/09/wows-qa-9th-march-2016/
来源↗

Translated by Carnotzet.
由Carnotzet翻译。

[Remember that everything said about give-away events and sales may only concern RU servers]
[请记住下文中提到的所有赠送和折扣活动都只和毛服有关]

Q. When will you put Tirpitz up on sale again?
问:什么时候把提尔皮兹再摆上架?

A. It will regularly appear in the shop but I can’t tell you the exact dates.
答:它会定期出现在商店中的,但是我不能告诉你到底什么时候会出现

Q. Diana is regularly given for free for newly created accounts. When will it be available for long time players?
问:狄安娜经常会送给那些新创建账户的玩家们。那这些老玩家怎么办?

A. We don’t plan to give it for free but it’ll soon be available in the shop.
答:没计划免费发给大家,但是过段时间会上架卖

Q. When will you solve the problem regarding Aim mods? With it, BB’s can hit DD’s up to 15km and I don’t even talk about other classes.
问:你们打不打算解决预瞄插件的问题了?装了这个BB能在15公里上打中DD,更别提其他舰种了。

A. Of course we don’t like the use of unauthorized mods in the game. That’s why client protection (which we made better last time but still doesn’t give expected results) will be further improved as new updates are released. It is however important to mention that Aim mods isn’t a cure-all for bad players. At 15km or more, DD’s can easily dodge shells by maneuvering a bit and the BB shooting at him will have lost a full salvo by doing so.
答:当然了,我们并不喜欢这种非法插件在游戏中被使用的情况。所以我们会进一步改进客户端保护(上一次我们就有搞了,但是结果不尽人意)。然而也不能说预瞄插件就能让菜鸡一步登天,在15公里甚至更远的位置,DD随便机动一下就能躲开BB的炮火。而对他进行射击的BB会因此(炮击DD)失去一轮炮击其他目标的机会。

Q. Will you soon implement any captain skills/ increase AA damage/ increase fighters ammunition/ increase strafing damage and decrease its ammunition “cost”/ add smoke bombs to planes, add new features or improve current ones to ensure that destroying a CV at the beginning of a battle is much harder?
问:你们近期会不会考虑实装以下的舰长技能的任意其中一个:增加对空伤害/增加舰战的载弹量/增加舰战的扫射的伤害以及降低弹药消耗(扫射就是舰战的Alt键攻击模式)/给飞机加入烟雾弹,加入一些新的机制或者是改进现有的机制来确保在一开场就干掉航母这件事会变得很困难?

Losing one team’s CV at the beginning of a battle has the following consequences (which are problematic):
一开场就损失掉一艘CV会导致以下的后果(这些后果都挺严重的):

– The CV-less team loses its best ability to spot ships, in particular DD’s. Which means the opposing team has a clear strategical advantage.
少了CV的队伍失去了可以点亮船只的最好方法,尤其是点亮DD这个方面。意味着对方有着十分明确的战术优势。

– The opposing CV can park squadrons above whatever ship he wants, especially DD’s, without having to worry to be countered by planes. AA defense is thus only passive.
对面的CV可以随便把舰载机丢在一个什么船上面,尤其是可以摆在DD上面,还不用担心被对方的飞机打掉。所以说AA其实是很被动的。

What this implies:
也就意味着:

– The high speed of planes, back in the day, at mid tiers, it took quite a lot of time for planes to reach the opposing CV (at the beginning of a battle), and many shared the opinion that it needed to be sunk in one go since sending another strike run was useless in most cases. However, at tiers 9-10, with planes going more than 150kn, 2-3 strike runs were commonplace and in this fight, IJN CV’s often lost because their AA is worse than their US counterparts.
飞机的高速化:在中级船的时期,想让自己家的飞机能够攻击到对面的航母(在战斗开始时)是需要一些时间的,很多人都认为一定要一波就把航母打沉,因为再放一波攻击队出去在大部分情况下是毫无意义的。但是在9~10级,飞机的速度都超过了150节,同时放出2~3波攻击队是很正常的,而在这种情况下IJN的航母基本都会输,因为对空比美国航母差。

– All-in setups available to US CV’s. Full strike setups encourage CV captains to destroy the opposing CV as soon as possible. Silly situation arise when two strike CV’s meet in a battle.
美国CV可以使用全舰战/舰爆的配置。这种全面进攻的配置会鼓励CV们尽可能早的干掉对方的CV。当然了,两个全面进攻的航母在战斗中碰头的事情也并不是很少见。

– CV’s tend to keep some distance with other ships. With the AA rebalance in the latest patch, ships cannot deal with air attacks alone, and CV’s are always alone at some distance from the rest of the team. If you ask for a ship to escort you (a cruiser), he’s basically taken out of the game and will receive very little silvers and xp, and it isn’t a particularly fun role.
航母普遍喜欢和大部队拉开距离。尤其是在上个版本对AA进行重新平衡之后,船只都没办法很好的进行对空了,更别提航母一般都是和大部队分开的。如果你想找人护航(巡洋舰)的话,这艘船在战斗中基本没办法发挥什么作用,只能拿到很少的银币和经验,护航的玩家玩起来也不是很开心。

– And the cherry on top of the cake. Fighters can only kill enemy bombers while they’re on their way, and the opponent needs only to split them. I attack one of his squadrons but only one of my fighters survive and nearly without any ammo left. But there’s still 3 bomber squadrons coming for my ship. Naturally, I can use a strafing run at the last second, but if the opponent knows his stuff, he will dodge it and suffer minimal damage whereas my fighters will have no ammo left. And sending fighters to panic bombers, maybe I will take a bit less damage but the second run will kill me nonetheless.
锦上添花的是,舰战只能在舰爆去投弹的路上才能干掉它们。而对手需要做的仅仅是把小队分开而已。我的舰战去打了他的舰爆队,但是只有一架舰战活了下来,而且也没什么弹药了。但是就算这样还有三队舰爆抄我飞过来。当然我可以最后再来一波扫射,但是如果对手会玩的话他会直接躲开我的攻击,不用怎么受伤,而我的舰战就一点子弹都没有了。就算我让舰战去骚扰舰爆们会让我少受一些伤害,但是第二轮攻击队过来我基本就死球了。

A. We plan to release in the near future some fixes regarding AA. Regarding CV’s targeting one another from the beginning of the fight, we’re not quite happy with it because the downside of losing a CV early affects all the other player sin the team. We’re currently examining the issued you raised.
答:我们有计划在未来实装一些关于AA的修正。关于CV开场互殴的这个情况我们也不是很开心的,因为开场少个航母会影响到全队中的其他所有玩家。我们现在正在调查你所提出的这些问题。

Q. 1. My first question relates to long distance ballistics. Let’s take an example. When sailing a BB, I aim at the opponent waterline. Given a perfect accuracy and dispersion, does the shell goes through the center of the ship (fig a.) or does it the edge of the ship (fig b.)
1.我的第一个问题是和远距离上的弹道有关的。我举个栗子好了。当我在开BB的时候,我会瞄准地方的水线。假设散布和精准都是没有随机值的,那这发炮弹到底是会朝着船中间去(下图左)还是朝着船边去(下图右)?

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A. [The following answer includes a lot of technical stuff which I am unfamiliar with. Therefore it’s more than probable that several terms are not properly translated. If anyone knows the exact terms which should be used, please let me know and I’ll edit my post]
答:[下面的回答中包含大量我不熟悉的技术性内容。所以我很有可能错误的翻译了许多词汇。如果有人知道正确的用语的话请告诉我,我会编辑帖子]

To explain the mechanics more easily, let’s suppose that the ship is perfectly broadside to us.
为了简化这个机制的解释过程,我们来假设对面的船的侧面是完全暴露给你的。

Imagine a half-space going through the lead point (if the ship is perfectly broadside, it’s the same as the half-plane going through the center of the ship);
请想象一下在这艘船的提前量的位置有一个半空间(如果船的侧面是全部暴露给你的话,这个半空间是和穿过船中间的半空间是同样的那个)

译注:Half-space并无正式译名,直译则为半空间。其定义为一个被超平面分割开的仿射空间的两个部分,其中的任意一个都可以被称作半空间。

If your line of sight crosses that half-space, the point of impact will be at their intersection. However, we’re talking about the half-space exactly above the water, not under.
如果你的视线能够和半空间相交的话,那么炮弹的落点就是在这个交点上。然而我们现在说的是在水平面上的这个半空间,不是水下的那个

Let’s say we lead the target, in other words, we’re not aiming at the ship itself but at the water in front of it. There are three options:
假设我们准备打提前量,也就是不去瞄准船只,而是瞄准船前面的水线。你有三个选项:

1. I aim at the waterline – the shell hit the waterline. There’s no clipping with the half-space since our line of sight doesn’t cross the half-space either.
1.瞄准水线—炮弹就会打到水线,这样的话半空间和炮弹是不会相交的,因为我们的视野和半空间也交点。

2. I aim at the central line of the ship – the shell flies as shown in fig 2. There’s no clipping with the half-space either – It’s an extreme case where clipping doesn’t occur.
2.瞄准船的中心线—炮弹会像下图右上一样飞过去。这个炮弹和半空间也是没有相交的—这是个十分极端的栗子。

3. I aim at deck level – the line of sight crosses the half-space, the shell hits about the center of the deck.
3.瞄准甲板的位置—这样的话视野会和半空间相交,炮弹会命中甲板中部。

4. There’s a 4th option – when the crosshair is directly aimed at the ship (for instance, when the opponent is standing still or is moving slowly).
4.还有第四种选项—也就是说准星正好瞄准在船上的时候(比如敌方不动或者是移动速度很慢)

Therefore, the point of impact, if the half-space is clipped, is further determined by the value of d.
因此炮弹和船只的交点—在和半空间有交集的情况下—是由D的值来决定的。

The value of d is determined as follows: if we shoot, for instance, at a stationary ship, and our crosshair is on its model – the point of impact will be exactly where we’re aiming.
D的值是这么算的:如果我们炮击一艘静止的船的时候,准星正好套在模型上—那么炮弹的落点会是我们所瞄准的位置。

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2. What is the “AA base coefficient”? I saw you mentioned it sometimes.
2.你说的“对空基础系数”是啥啊?我看你经常有提到。

A. In my answer where I used it, I was speaking about the bonus percentage you get when Ctrl clicking on a target. It is currently at 1.1, before it was 1.5.
答:在我曾经用过这个词语的回答中,我所指的是你按ctrl然后手动选择对空炮火集火目标时候的加成。现在的值是1.1,以前是1.5

3.  Currently, tier 10 BB’s suffer from CV’s and torpedo (soup) walls greatly. Why did you nerf Yamato’s heal then? Was it necessary?
3.现在10级BB会因为CV的鱼雷墙(鱼雷汤)吃很多苦头。你们为什么削弱了大和的回血技能?难道是有必要才削的吗?

A. Yes, unfortunately it was necessary.
答:没错,必须削弱。

4. I read several times that you plan to buff Ishizuchi firing range. But time goes by and nothing is happening. Are they only rumors or do you plan to do something?
4.我之前一直有看到说你们有计划要Buff下石锤的射程。但是这么久过去了一点动静都没有。那到底只是个谣传还是你们真的有计划要改动些什么?

A. We don’t have any plans on this matter. And there’s also no need to do anything regarding this matter.
答:我们没计划要改,更何况也没必要要改。

5. Do you plan to introduce the HMS Agincourt? It’d be interesting with its 14 guns.
5.你们有计划实装阿金科特号战列舰吗?我对那14杆炮挺感兴趣的。

A. No comments on unreleased/unannounced ships. Sorry.
答:抱歉,但是对于没放出/没有正式宣布要出的船无可奉告。

Q. Is it normal that the strange constructions on Nagato’s guns clip through the gun barrels? Is is a problem with the model? Do you plan to fix it?
问:长门主炮上的那些奇怪的东西会和炮管有交叉的情况是正常情况吗?是建模出了问题吗?你们有计划修复吗?

A. The situation is as follows: if the guns would “dodge” those constructions, Nagato would have a huge “dead zone”. And remove those “mysterious construction” would decrease her model historicity. This problem is currently “on hold”. How do you think we should do it?
答:情况是这样的:如果主炮要“躲开”这些奇怪的东西的话,长门就会有一个很大的“火力盲区”。但是如果弄掉这些“奇怪的东西”的话就会导致长门模型的史实度下降。现在这个问题还处于“代办”状态。你觉得我们要怎么解决这问题?

Q.  [Long question, semi rant, about losing karma]
问[很长的问题,其中有一半都是在喷,关于声望值的问题]

A. Currently, report “plays poorly” doesn’t affect karma. It’s only used for collecting data.
答:现在的话举报他“玩的很烂”并不会影响你的声望。那个只是用于数据收集而已。

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