【Developer Q&A】2016/03/01

Source:http://ritastatusreport.live/2016/03/01/01032015-qa/
来源↗

Hello,
大家嚎,

I’ve been more quiet today, been translating and compiling a Q&A for you with Ctacello‘s help (who’s been a great help lately). Been making a huge effort to learn Russian for RSR and the language is becoming more familiar each day, I still go at granny speeds and rely on Ivan and Ctacello to teach/explain Russian slang but hey, gotta start somewhere. 🙂
今天的风儿好喧嚣啊~以下是由Ctacello协助完成的一份QA(最近帮了很多忙)。最近为了博客开嗜血毛文了,现在每天都比前一天进步。虽然我读起东西来还是龟速,还得靠IvanCtacello为我解释毛文的俚语。但是你看,千里之行始于足下嘛。

Here it is:
QA如下:

-There is a bug that when players change Domination/Rampage mode it doesn’t allow them to press ready after selecting a tank (crew transfers while playing those modes seem to be causing the same), Dev team is aware of it.
现在有个Bug,玩家在切换攻坚战/围猎战的时候会在选完坦克之后出现没办法按准备战斗的按键的问题(在玩这两个模式的时候换乘员也会导致一样的问题),开发团队已经知道这个问题了。

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-Storm says that the team is focused on game balance, old problems and old promises.
Storm说现在开发团队更加注重于游戏的平衡性,以前遗留下来的问题和曾经做出过的承诺

-Russians players are sceptic and surprised that Storm suddenly became extremely polite, Storm says that he decided to change this year and hopes to prove it.
毛服玩家对于Storm突然变得很礼貌这一点深表惊讶和怀疑,Storm说他今年决定做出一些改变,希望他的这些举动可以证明这一点。

-On players complains and requests to increase the number of maps, Storm says that its more likely that WoT will have less maps in the future. Less but better.
有玩家在抱怨,并且说想看到更多的地图,Storm说WOT的地图数量很有可能会在未来变少。但是地图会少而精。

-A player complained that he doesn’t like the new sounds and asked if was possible to add the old sounds as an option in settings, Storm says its not possible because 2 different schemes are difficult to maintain.
有玩家抱怨说他并不喜欢新的音效,问有没有可能把旧的音效作为一个选项加入到游戏中。Storm说不行,因为同时维护两套体系太难了。

-There is a 9.13 bug that doesn’t allow players to preview their Clan Camouflages, Dev team is aware of it.
9.13中有个Bug会导致玩家不能够预览自己的军团迷彩,开发团队已经知道了这个问题

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-There is a surprising amount of complaints from experienced players who enjoy to play low tier battles, about the upcoming module simplification of low tier vehicles. Storm says that with was a long desired and coordinated decision with the sole intent to facilitate bambi/beginner players. Russians players proceeded to show pictures of people with less advanced mental development asking if that’s what WG think of beginners.
有很多很喜欢玩低级车的高玩在抱怨关于低级车的模块简化的问题。Storm说这个机制已经决定要做很久了,而且这么做是为了使得新玩家能够留在游戏中。毛服玩家之后开始发各种精神发育不完全的人的图片,并且问WG这是不是他们眼中的新人的形象。

-Stalingrad, Kharkov and Windstorm have shown worse performance (fps) than other maps at medium settings.
斯大林格勒,哈尔科夫和飓风小镇在中等图像设置下的帧数比其他地图都要烂

-WG has considered and deemed acceptable that maps may have different performances due to a variety of reasons. Also, each map is tested on all presets and configurations since 9.1. The team also continuously focuses on improving FPS.
WG认为由于许多原因导致这么多地图的帧数各有高低是可以接受的。还有自从9.1开始每张地图表现会在各种机器上用各种配置进行测试。开发团队也有一直在关注帧数问题。

-Dev team is aware of the minimap bug that stays locked on the location where the player’s tank got destroyed after switching to a teammate view.
开发团队知道玩家被击杀后切换到队友视角时小地图会卡住的问题。

-Storm shown a screenshot on how the T29’s Turrets 127 mm side armor sightly “crawled” to the roof:
Storm放出了两张截图,证明T29炮塔侧面的127mm装甲稍微向炮塔顶“靠拢”了一些:

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-Storm says that SuperPershing’s Spring Equilibrator in-game model isn’t like in these pictures due to technical limitations of the tank animation elements:
Storm说游戏中超潘的弹簧平衡装置的模型和图片上的这些不一样的原因是由于坦克上的动画元素的技术限制造成的
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-A player reported that there is a bug where the cap circles are going MIA and resurfacing in areas meant for other mode (Encounter), unsure if Dev team is aware of it and there wasn’t a final answer given to him:
有玩家上报了一个Bug,说基地的圈会消失,但是会出现在其他模式的位置中(攻防战的位置),现在尚不清楚开发团队是否知道这个Bug,也不知道这位玩家有没有得到一个正式的回复:
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【Developer Q&A】2016/03/01》上有7个想法

  1. 为什么XVM南区的军团从九月份开始就没更新,到现在还是一片混乱啊。。。

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