【WOWS Q&A】2016/03/01

Source:http://thearmoredpatrol.com/2016/02/29/wows-qa-1st-march-2o16/
来源↗

Q. Given the same caliber, are faster torpedoes spotted at a longer range than slower ones?
问:口径相同的话,速度快的鱼雷是会比那些速度慢的鱼雷在更远的距离上被发现吗?

A. If you’re talking about “Torpedo acceleration” skill, it doesn’t affect spotting range. If you’re talking about torpedoes in general, spotting range is currently affected by caliber and base speed. That means that, given the same caliber, faster torpedoes will be spotted earlier.
答:如果你的问题是关于那个“鱼雷加速”的技能的话,这个技能并不会影响鱼雷的被发现距离。如果你的问题是关于整个鱼雷机制的话,没错,鱼雷的点亮距离现在是由口径和基础速度决定的。这就意味着口径同样的鱼雷,速度更快的会被先点亮。

Q. CV’s have three different setups : strike, universal, and air superiority. And whereas the first two are often used and liked by players, the third one, air superiority, is only used in some particular cases, and often not willingly.
问:航母们有着三种不同的飞机配置:进攻型,通用型和制空权型。玩家一般都是在用,也很喜欢前两个,而制空权却只有在特定情况下才会用,而且大家也是不情不愿的在用这套配置。

Are developers interested in things such as what percentage of players play with each setup? If so, are there any statistics about it? And if one setup is less used than the others, are developers satisfied of such situation?
开发团队对于玩家在使用某种配置方面有没有兴趣?如果有的话数据又是怎么样的?如果某种配置真的用的不如其他的话,开发团队对当前的情况满意吗?

A. Yes, we have statistics about what setup is used by how many people. Of course, we observe regular discrepancies in setup popularity, which is on top of that different for each CV. Our goal is not to make every setup on every ship have the same popularity, and even if it was, it’d be difficult to achieve. We are rather pleased with the current situation.
答:没错,我们的确有关于哪套配置到底是有多少人在用的数据。当然我们也有观察到这几种配置的使用人数中有一些差异,而且每条航母的数据都不一样。我们的目标并不是让每一艘船上的每一种配置都有同样多的人去用。就算我们的目标是那样,这个目标也是很难达到的。不如说现在这种情况我们反而很满意。

Q. Do you plan to have the music change while in port, in particular in the premium port? With a premium account, there’s one theme for all 6 ports, and without, there are some 3 themes. I’m fed up listening to the same track over and over again.
问:有计划更改母港的音乐吗,尤其是高级账号的那几个?有高级账号的话就是6个港口,但是只有一个调调。没有高级账号的话有三个不同的调调。我已经不想再听一样的音乐了。

A. Perhaps, but it’s more likely that we’ll make it possible through mods (when we’ll allow to mod game music).
答:大概会把,但是我们有可能会通过mod的方式来实现这个改动(等我们什么时候允许对游戏的音乐制作Mod的时候再说)

Q. 1. What is the detection range penalty when AA is firing? Does is change with the nation and tier of the DD? (not interested by CA/CL’s and BB’s)
问:1.在防空炮开火的时候的点亮距离惩罚是多少?这个惩罚会随着国家以及驱逐舰的等级所改变吗?(对巡洋舰和战舰的数据并不感兴趣)

2. Will it be possible to counter radars, like it was done with BB’s? [I don’t know what the BB bit is about]
2.有没有可能反制雷达,比如反制掉BB上的那些?

3. Will you give a free reset for certain captain skills, in particular Torpedo acceleration (due to the introduction of radars)?
3.会不会重新给舰长免费洗点,尤其是那些点了鱼雷加速的(由于加入了雷达的原因)?

4. Why does Farragut have a longer firing range than Mahan. After all, the range finder on Mahan is higher than on Farragut.
4.为什么法拉格特级的射程比马汉的要远啊?你看马汉的测距器不是比法拉格特高吗。

A. 1. Detection range penalty for AA fire is determined for each ship. We did it for balancing reasons.
答:1.对空炮火的点亮惩罚每艘船都不一样。我们是出于平衡性的考虑才这么搞的。

2. There won’t be any direct counter. We believe it won’t be necessary.
2.不会有任何的直接反制手段的。我们认为没必要。

3. There won’t be any free reset when we release a new ship line or radars, we have no reasons to do it.
3.我们发布新线或者是加入雷达的时候是不会有免费洗点的,我们没理由给你们洗

4. According to ships characteristics, Mahan range finder sits at 11.6 m and Farragut, 15 m.
4.根据船只的数据来看,马汉的测距器高度是11.6米,而法拉格特的在15米。

Q. Would you consider increasing Lo Yang’s torpedo speed by 2-3 kn (for the 9km ones), they have the lowest damage among the DD’s of her tier?
问:能不能考虑把洛阳的鱼雷速度提高个2~3节(那个9km的雷),因为这鱼雷的伤害在同级DD中是最低的?

A. Their damage is a bit lower than Benson’s. But she’s primarily a gunboat, and her average damage is fine. And you can mount HAS on her so a buff to this already formidable ship is not needed.
答:没错,鱼雷的伤害比本森的还要低一些。但是这艘船是靠主炮来吃饭的,而且平均伤害方面也没什么问题。实在不行的话你可以自己加装一些配件什么的。但是对这艘已经很强的船在进行Buff是没有必要的。

Q. When will you merge doubloons with the currency of other WG titles?
问:有计划把WOWS的金币和其他WG游戏的金币互通吗?

A. We’re working on it but I can’t give any specific date yet.
答:在搞了,但是不能透露具体的日期。

JamesWhite explained why WG prefer the name Profintern to Krasny Krym.
JamesWhite解释了为什么WG使用了Profintern这个名字,而不是Krasny Krym
译注:新的苏联5级金币巡洋舰

“Foreigners tend to shorten long Russian names. Profintern will certainly be dubbed Profi, just like Gremyashchy became Grem.
“外国人都喜欢把很长的俄罗斯名字给截短。Profintern肯定会被截成Profi,就像Gremyashchy变成了Grem一样。
译注:Gremyashchy就是雷鸣号

And now, how would Krasny Krym be dubbed? It’s already read quite differently in a lot of languages.
你看,Krasny Krym这名字要怎么截?在很多不同的语言中光念出来这个名字就很费劲了。

But in general, ship names are work in progress and thus they may be changed. And the fact a ship exists doesn’t mean it will go through production without any changes.”
当然了,船名这件事还在搞,也有可能会再一次的做出改动。而一艘船只实际存在这一点也并不意味着它在我们的制作过程中会一点改动都没有就直接推出”

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注