【Developer Q&A】2015/12/30

Source:http://ritastatusreport.blogspot.nl/2015/12/30122015-q.html
来源↗

Good morning beautiful creatures and falmers,
各位碳基生物早上好,

there is a new Dev answers for you:
许久不见的QA又来啦:

– Average lifespan of a tank in random battle is 4 minutes
随机战斗中坦克的平均生存时长是4分钟

– Crew system overhaul in 2016? “I can’t say. Let me repeat: we won’t give you any ETA.”
2016年会有乘员系统重制吗?“我不能说。我再重复一次:没有任何确切的时间”

– There were rumours on the Russian server that SerB and Slava Makarov will return to work on World of Tanks, this is however false
毛服上有传言说SerB和Slava Makarov会回来继续搞WOT,然而这消息是假的

– Storm believes that fixing maps based on the amount of negative feedback the map gets is “very laughable”
Storm认为通过看哪张地图的负面评价最多然后来修复这张地图的方法是“十分可笑的”

– No plans to buff T95E6
没有要Buff T95E6的计划

– Storm cannot say what measures were taken after the massive Rubikon fail
Storm并不能公开在卢比孔这次失败后到底采取了什么样的措施

– The fact platoon members can’t see each other’s damaged modules is a bug
组队的玩家看不到其他组队成员的被毁坏的模块是个Bug

– Current map makers won’t be fired in 2016
现在这批制作地图的人不会在2016年被开除

– The plans for 2016 are “huge, no joke”, many of the old issues will be fixed
2016年的计划“很大,不跟你开玩笑”,很多旧的问题会得到解决

– No plans to buff Object 268 anytime soon
近期没有要Buff 268工程的计划

– Arty rebalance: when it’s done it’s done
火炮的重平衡:when it’s done it’s done

– Storm (or other developers) have nothing to do with the planning of various events (such as marathons)
Storm(或者是其他的开发团队成员)对于计划各种活动没有任何的关系(比如爆肝活动什么的)

– 50 vs 50 battles? “I can’t answer due to NDA”
50 vs 50的战斗?“由于保密协议的关系我不能说”

– Freezes and lags in battle? “We are actively working on that”
战斗中的卡顿和延迟问题?“我们在搞啦”

– The lack of unlockable modules on tier 1 Czech tank is intentional, the developers will have a look at the statistics and maybe will introduce the same to all other tier 1s
捷克1级车的可解锁模块很少是有意为之的,开发团队会稍微观察下数据,有可能其他国家的1级车也会变成这样

– The fact the same gun (M41) has different penetration on M48A1, T95E2 and 59-Patton is intentional and won’t be fixed
同一根炮(M41)在M48A1,T59E2和59-巴顿缝合怪上的穿深不一样也是有意为之的,不会改

– Storm doesn’t have any information about alleged massive crashes of 9.13
Storm对于所宣称的9.13会出现的大量游戏崩溃的问题没有任何消息

– Q: “Storm, can you tell me what you are doing exactly?” A: “Nobody knows exactly”
问:“Storm啊,你跟我说说你究竟在干些什么?”答:“没人知道我到底在干什么”

– Q: “Why doesn’t the chief tank balance developer talk more to the community?” A: “Unlike me he works a lot”
问:“为什么坦克这边的首席平衡人员不跟玩家社群多说两句话?”答:“他不像我,他很忙的”

– Currently the damage blocked by armor is not rewarded so that the existing level of XP grind is kept – If the developers are to introduce XP for tanking, other XP income sources will have to be nerfed (this will happen “when it’s done”)
当前版本中由装甲去阻挡伤害的行为并没有经验收益,所以现在肝经验的需求量还是不变的—如果实装了经验收益的话,那么其他经验获取方式的经验量就要相应的下调(当然这个要等它弄完才会改)

– Developer are working on the issue where on poor computers the game freezes for a bit whenever a new enemy is spotted
开发团队在解决老爷机们在点亮敌人的时候电脑会卡一下的问题

– The rumour that the multicore support is already ready is a fake
那个关于多核支持其实已经做好了的谣言是假的

– The rumour that Jagdpanzer E50 will be introduced is also a fake
包括要实装E-50歼击车的谣言也一样是假的

– New WoT engine will come with a new name? “Can’t say for now”
新的WoT引擎会有个新的名字吗?“现在不能说”

– Storm states he never promised that by the end of 2015 the client would be completely reworked – he said that he hopes that would happen. The developers are working on it and in updates 9.10 to 9.12 more than half of the job was done.
Storm表示他从来没有保证过在2015年年末客户端就会被彻底重制—他说过的是他希望如此。开发团队依然还在努力的朝这个方向努力,在9.10~9.12这几个版本中工作进度已经过半了

另:感谢各位老爷在过去一年中对于我们的支持
我们2016再见

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