【Developer Q&A】2015/08/18

Source:http://ritastatusreport.blogspot.nl/2015/08/18082015-q.html
来源↗

– current TSAA anti-aliasing will be fixed, developers will not implement another one from scratch just because there are issues with it
现在的TSAA抗锯齿会被修复,开发团队不会因为现在这个有问题就从头再做另一个抗锯齿

– Storm is not sure whether the programmers tried to experiment with MSAA anti-aliasing
Storm并不知道程序猿们有没有试验过MSAA抗锯齿

– the Maus buff: “Let me put it like this – it’s an proof of concept experiment” to see what it will do with statistics
鼠式的Buff:“我这么说好了—这个是一次针对概念的实验的证明”,看看这么改之后是否能够对数据有影响

– T110E3 in HD ie better armored than it was in SD according to Storm
Storm说高清的T110E3比标清的时候装甲要好

– Japanese tier 9 and 10 heavies have correct ammo rack hitpoint count – it corresponds to other vehicles of same class and same tier
日本的⑨级和10级车的弹药架血量都是对的—它和同级其他车型的其他坦克的差不多

– T-54 model rework? “When it’s done it’s done”
T-54模型重制?“When it’s done it’s done”

– Storm regarding introducing OP tanks: “Want to have an imbalanced tank? Go play another game.”
Storm关于给游戏内加入OP坦克的说法:“想要OP车?去玩别的游戏啦”

– confirmed: T49 is slighly behind in statistics
肯定的消息:T49的数据的确是有些落后了

【Developer Q&A】2015/08/18》上有5个想法

  1. 49估计降低移动和转炮塔的惩罚系数,要不就是加强火控,装弹时间加强估计够呛。履带应该不用动。炮弹伤害和穿深应该不会动。我的个人理解。

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