【Developer Q&A】2015/06/30

Source:http://ritastatusreport.blogspot.nl/2015/06/30062015-q.html
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– According to Storm, decreasing terrain resistance by 20 percent has about the same effect on vehicle mobility as if the horsepower of the vehicle was increased by 20 percent;
Storm表示把地形阻力下降20%对车辆机动性的影响是和把发动机出力提高20%的影响是差不多的

– Storm answering why developers (when buffing or nerfing) are usually conducted by changing terrain resistance: changing the vehicle engines requires a special kind of conversions in the game engine, making it difficult to do just so without risking potential bugs, terrain resistance is much easier;
Storm回答了为什么开发团队(在Buff或者削弱的时候)一般都是改地形阻力的:对发动机进行改动需要在游戏的引擎上做一种特殊的转换,而这么做不仅很难,还会有Bug,直接改地形阻力更简单。

– Terrain resistance buff is according to Storm effectively the same as engine horsepower buff;
Storm说对地形阻力的Buff和对发动机出力的Buff是差不多一样的

– Storm regarding a number of bugs in common test: “So the test should be without bugs? What would be its purpose then?”
Storm关于测试服中有Bug这件事的说法:“那你的意思是测试服就不该有Bug咯?那我们还测个什么劲?”

– Storm reacting on a claim that shadows reduce FPS in WoT too much: “There are no shadows in any game without performance cost. They always reduce FPS. In all games.”
Storm关于WOT的阴影会导致帧数下降过多的问题:“任何游戏中的阴影都会导致帧数下降。阴影总会降低帧数。所有的游戏都是这样。”

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