9.9测试服上线(内附更新说明)

Source:http://ritastatusreport.blogspot.nl/2015/06/99-test-server-active.html
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Good evening Warriors.
大家早上好。

before heading to bed for tomorrow first big day just want to warn that the 9.9 test server is now active and ready for download.
在今晚上睡觉之前,我要跟大家说一下,9.9的测试服已经上线了,下载链接在这里

This are the changes for this patch:
以下是本补丁所更改的内容:

Vehicles:
车辆改动:(车辆属性改动在最下面)

– Made the following replacements of existing vehicles:
对下列车辆进行了替换:

* Spähpanzer SP I.C. replaced the Aufklärungspanzer Panther, German Tier VII light tank.
德国的7级轻坦,黑豹侦察车被SP I.C侦察车替换掉了

* Mäuschen replaced the VK 45.02 (P) Ausf. B, German Tier IX heavy tank.
德国的9级重坦,VK4502(P) B被小鼠式替换掉了

– Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
14辆车被高清重制了:62式,AMX 50 100,FCM 50t,丘吉尔7,卡那封,征服者,伪装豹,VK 36.01H,M6A2E1,T23E3,M46巴顿,T110E3,T110E4,T-62A

– Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality.
在M6A2E1被高清化的同时大幅度的提高了它的正面装甲的防护能力

– Fixed the issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power.
修复了18辆车的伤害模型,它们曾经可以在正面被低穿深炮击穿的这个问题被修复了

– Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122—the Supertest reward tank.
对下列金币车的属性进行了增强:STA-2,62式,T-44-122—也就是超测玩家的奖励坦克

– Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy.
修复了M26潘兴和T-34-85鲁迪的一些模型上的问题

Maps and Objects:

地图以及物体:

– Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1.
在一测期间暂时性的拿一个重制过的烈焰丘陵替换掉了普罗霍洛夫卡和原来的烈焰丘陵

– Fixed some issues and reworked gameplay on the Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center) maps.
修复了黑暗沼泽的部分问题,重制了它的游戏性(为了降低平局的数量),高速公路也被重制(为了鼓励地图中间的主动出击行为)

– Reworked destruction effects for some environmental objects.
重制了部分环境物体的被毁效果

Graphics:
画面:

– Significantly optimized the overall performance of the 3D engine.
大幅度优化了3D引擎的各种性能

– Implemented a mechanism that automatically lowers the resolution if game performance decreases.
加入了一个会在游戏性能下降时自动降低分辨率的功能

– Optimized performance of some special effects.
优化了部分特效的性能

– Improved the renderer:
对改进版渲染系统进行的增强:

* Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.
加入了一个新的全屏抗锯齿的方法—随机采样抗锯齿

* Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.
增强了光照模型(BRDF),现在金属和哑光表面看上去更真实了。
BRDF:Bidirectional Reflectance Distribution Function,定义光线在不透明表反射的四次元函数

* Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows.
重制了阴影的渲染。对性能和阴影质量都有优化。增加了柔和阴影。

* Added shadows from grass. Implemented a new method of fast grass shadow rendering—screen space shadows.
给草地也增加了阴影。加入了一个新的可以快速渲染草地阴影的方法—屏幕空间阴影

* Optimized and improved the following post effects: bloom, sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera.
对下列后效进行了优化:高光,上帝光线和炫光。现在高光更加稳定了,在移动摄像机的时候不会再有更多闪烁的问题。

* Improved the quality and performance of HBAO (SSAO).
增强了HBAO(SSAO)的性能和表现
HBAO:Horizon Based Ambient Occlusion,水平环境光遮蔽

SSAO:Screen Space Ambient Occlusion,屏幕空间环境光遮蔽
HBAO是SSAO的一个升级版,而SSAO本身是为了实现实现近似环境光屏蔽效果的渲染技术而进行开发的。而环境光遮蔽的话,举个栗子,一根水管的内侧,靠近眼睛的部分比较亮,越向深处看,内壁就会越黑。而计算机则需要环境光遮蔽渲染来实现这个效果——扯远了。

– Standard renderer:
标准渲染:

* Improved the quality of lighting.
增强了光照的质量

Other:
其他修复:

– Fixed some hang-ups and crashes of the game client.
修复了客户端的崩溃和卡死问题

– Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens.
修复了部分高穿深炮在有特定外形的侧裙甲存在时无法击穿很薄的装甲的问题

– Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle.
修复了一个罕见的炮弹在被跳弹之后依然会对目标车辆的乘员和模块进行杀伤的问题

– Fixed a rare issue with a shell flying through the turret of a destroyed vehicle.
修复了一个罕见的炮弹能够直接穿过一个被毁的车辆的炮塔的问题

– Fixed many issues with the Team Battle mode.
修复了7/54的很多问题

– Fixed the twitching of the reticule in the Sniper mode when aiming at certain objects.
修复了开镜模式下瞄准特定物体准星会抽搐的问题

– Adjusted the display duration for the hints in the battle loading screen.
调整了战斗载入阶段时的小提示的持续时间

– Improved the graphical appearance of Strongholds.
对要塞的外观进行了改进

– Expanded team panels are now displayed only when you press CTRL and mouse over a list.
扩大版的团队列表现在只有在按住CTRL并且把鼠标移过去的情况下才会显示

– Replaced the font for counters in the Personal Missions window.
换掉了个人任务窗口中的计数器的字体

– Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted.
修复了在装备顶级模块时依然会显示建议你购买并且装备白板模块的问题

– Fixed the display of the same Platoon numbers for different Dynamic Platoons.
修复了不同的动态组队的情况下组队数字还是显示成同样的问题

– Fixed some issues with the playback of battle replays.
修复了部分战斗录像回放时的问题

– Fixed minor issues with the interface.
修复了界面的小问题

Changes in Vehicle Characteristics:
车辆属性的改动:

M46 Patton:
M46巴顿:

  • Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s.
    M46M73炮塔上的90mm M3炮的瞄准时间从2.3秒Buff到2秒
  • Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s.
    M46M73炮塔上的90mm M36炮的瞄准时间从2.3秒Buff到2秒
  • Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s.
    M46M73炮塔上的90mm T15E2M2炮的瞄准时间从2.3秒Buff到2秒
  • Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s.
    M46M73炮塔上的105mm T5E1M2炮的瞄准时间从2.3秒Buff到2秒
  • Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m.
    105mm T5E1M2炮的百米散布从0.4Buff到0.39
  • Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.
    M46T119炮塔上的90mm M3炮的瞄准时间从2.3秒Buff到2秒
  • Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s.
    M46T119炮塔上的90mm M36炮的瞄准时间从2.3秒Buff到2秒
  • Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s.
    M46T119炮塔上的90mm T15E2M2炮的瞄准时间从2.3秒Buff到2秒
  • Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s.
    M46T119炮塔上的105mm T4炮的瞄准时间从2.3秒Buff到2秒
  • Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.
    M46T119炮塔上的105mm T5E1M2炮的瞄准时间从2.3秒Buff到2秒
  • Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s.
    M46T119炮塔上的105mm T5E1M2炮的装填时间从9.3秒Buff到9秒

M48A1 Patton:
M48A1巴顿

  • Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%.
    105mm T5E1M2炮的炮塔旋转时扩圈系数下降了17%
  • Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m.
    105mm T5E1M2炮的百米散布从0.4Buff到0.38

STA-2:

  • Crossing capacity of the STA-2 suspension on solid terrain increased by 20%.
    STA-2悬挂的硬地地形阻力系数Buff了20%
  • Crossing capacity of the STA-2 suspension on medium terrain increased by 18%.
    STA-2悬挂的软地地形阻力系数Buff了18%
  • Crossing capacity of the STA-2 suspension on soft terrain increased by 10%.
    STA-2悬挂的泥地地形阻力系数Buff了10%
  • Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2,1 s.
    STA-2炮塔上的90mm线膛炮的瞄准时间从2.2秒Buff到2.1秒
  • Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%.
    90mm炮在炮塔旋转时的扩圈系数下降了29%

STA-1:

  • Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%.
    90mm炮在炮塔旋转时的扩圈系数下降了17%

Type 62:
62式

  • Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%.
    62式的移动及车身旋转时的扩圈系数下降了12%
  • Crossing capacity of the Type 62 suspension on solid terrain increased by 17%.
    62式悬挂的硬地地形阻力系数Buff了17%
  • Crossing capacity of the Type 62 suspension on medium terrain increased by 14%.
    62式悬挂的软地地形阻力系数Buff了14%
  • Crossing capacity of the Type 62 suspension on soft terrain increased by 7%.
    62式悬挂的泥地地形阻力系数Buff了7%
  • Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s.
    62式炮塔上的85mm 62式炮的装填时间从5.7秒Buff到5.5秒
  • Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%.
    85mm 62式炮在炮塔旋转时的扩圈系数Buff了17%

Т-44-122:

  • Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%.
    T-44-122悬挂在移动和车身旋转时的扩圈系数Buff了8%
  • Gun depression angle increased by 1 degree.
    俯角加了1°

9.9测试服上线(内附更新说明)》上有26个想法

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