【Developer Q&A】2015/05/29

Source:http://ritastatusreport.blogspot.nl/2015/05/29052015-q.html
来源↗

Here it is:
如下:

– Storm confirms: WG now works actively with modmakers. XVM authors already fixed their mod for the Domination;
Storm肯定的消息:WG现在和Mod的作者展开了积极的合作。XVM的作者们已经针对攻坚战修复了他们的Mod

– The option for players to select the medals they want to show on the first tab was not yet developed;
可以让玩家选择在自己资料的第一页上显示什么勋章的功能还没有开发

– Storm confirms his opinion that over 60 FPS it doesn’t really make much difference. When confronted with examples of games that gave advantage with maximum FPS, Storm states that these games have client-based physics and this physics system was dependent on frame rate;
Storm肯定了他自己关于FPS超过60真的没啥区别这一点的看法。当他被问到那些帧数最大化时会给带来一定优势的游戏时,Storm表示这些游戏的物理系统都是客户端计算的,而这些物理系统也和帧数有关

– If you want your maps to load faster and are running the game from HDD, you should defragment it. Storm: “It can seriously help.”
如果游戏是装在HDD上,而且还想让地图加载更快的话应该去做硬盘碎片整理。Storm:“效果很明显”

– If you see missing (black) textures in the patch 9.8, it’s obsolete mods (specifically Jove’s modpack)
如果在0.9.8中有缺失材质(也就是黑乎乎)的问题的话,这个问题是由于过期的Mod导致的(尤其是Jove的整合包)

– Apparently the Super Pershing will stay how it is now in HD;
超潘被高清化之后不会改了,就这样了

– The “big penetration nerf” in the future will likely not concern premium vehicles (only tier 9 and 10 vehicles will be nerfed);
之后会进行的那次“大型穿深削弱”很有可能不会影响到金币车(只有9级和10级车会被砍)
译注:领土战奖励车都是算进“活动/特殊”车辆的,所以可以随便Buff/Nerf

– Super Pershing front was “seriously buffed” according to Storm.
Storm表示超潘的正面被“大幅度Buff”了

And the daily:
每日一图:

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鲁迪·轻型版

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