“开发团队时间”QA(合并版)

Source:http://ftr.wot-news.com/2015/01/24/developer-time-qa/
http://ftr.wot-news.com/2015/01/24/developer-time-qa-part-2/
来源↗

Hello everyone,
大家嚎, 

this is a writeup of the “Developer Time” show from Wargaming FM radio. The topic was: “maps”. The person answering was Roman Tabolin, whoever that is. Thanks to WoT Express for the writeup.
这是WG电台的“开发团队时间”这个节目的总结。回答这些问题的人叫“Roman Tabolin”,我也不知道是谁。这次的主题是“地图”,感谢WOT Express带来的总结稿。 

– development of a map can take up to half a year including the entire design of the map
一张图从设计阶段开始最多能花掉半年的时间来开发

– in next 3-4 months, there will be no historical maps
接下来的3~4个月中不会再有史实地图了

– map “Berlin” will most likely not appear in the game
“柏林”这张图应该不会出现在游戏中

– map “Minsk” will not come anytime soon, but there is development going on and developers are testing it internally. Definitely not in first 6 months of 2015
“明斯克”这张图近期不会出,但是开发一直在进行,而WG内部也在对它进行测试。今年上半年肯定没戏了。

– each patch brings fixed in the maps (3-4 maps), this will continue
每个补丁会对一些地图进行修正(大概3~4个地图),这个趋势会继续下去

– in the end, only 1 out of 6 maps created actually gets released
WG要做6张地图才能弄出一张可以给大家玩的

– for the new future, two new maps that will be released are being prepared
为了之后的发展,现在正在准备两张新图,之后会放出来

– there will be no night maps, this was scrapped long ago. “If you want, play with your eyes closed.”
不会有夜战图的,这个想法很久之前被废掉了。“如果你想要玩夜战,你闭眼玩不就完了” 

– in order to make maps accurate, developers actually went to Stalingrad (Volgograd) and Kharkov to see everything with their own eyes and to measure stuff. Usually however, they use google maps.
为了保证地图的真实性,开发团队的确是跑到了斯大林格勒(伏尔加格勒)以及哈尔科夫自己亲眼确认了一些东西,并且还去量了一些东西。当然通常情况下他们是用Google Map的

– there was a full consensus in WG about the winter mode
WG内部对于冬季模式达成了共识

– Dragon’s Ridge and Port were completely removed. It’s possible however that parts of these maps will return in special game modes, the way Port returned in the Chaffee racing
香格里拉以及钢铁丛林被彻底移除了。然而这些地图的一些部分有可能会在特殊游戏模式中回归,就像在霞飞竞速模式中钢铁丛林就回归了一样

– the next map to be released will not be a city map but of a mixed type
下一张被放出的地图不是城市图,而是混合型的

– “Hidden Village” is a problematic map, it has very little space for actual battle and there is much criticism. Developers will rework it.
“迷雾小镇”这张图有问题,它留给实际战斗的地方很小,对于这张地图的批判声也很多。开发团队会对它进行重制

– render square will be replaced by render circle soon
渲染半径很快就会变成方形(译注:原文说的是拿圆形替换方形)

– the “Smolensk” map is being tested, it will come out sooner than Minsk
“斯摩棱斯克”这张图正在测试中,它会比明斯克早出来

– developers are testing a new system against bots, too early to tell details
开发团队正在测试一个用于对抗挂机Bot的新系统,现在想要透露细节还是太早了

– when you look at the clocks on every map, they all show the same time
当你去看每个地图上的时钟是时候(游戏内的装饰),它们所显示的时间都是一样的

– it’s possible that the option to select maps you don’t want to play will come after all, developers are working on it
关于可以禁用不想玩的地图的选项最后有可能还是会出,开发团队正在搞了

– there are complaints about players recieving the same map numerous times within short game span (5-20 battes), developers are working on it
有关于玩家在一次游戏过程中(5~20盘中)被不停的分到同一张地图上的抱怨,开发团队正在搞

– Malinovka is now doing fine statistically, both sides have roughly the same winrate
马利诺夫卡数据表现正常,两队的胜率都差不多

– Prokhorovka will be reworked soon, developers are already testing the reworked version
普罗霍夫卡很快会被重制, 开发团队已经在测试重制过的版本了

– Dragon’s Ridge will be completely removed from the client in the next patch
香格里拉会在下个补丁中被从客户端中彻底移除

– developers are constantly working on “ironing” some parts of the map (less small hills so tanks with bad depression have easier time)
开发团队一直都在“熨平”地图的某些部分(小坡变少,这样那些俯角差的车的日子会好过一些)

– 2000×2000 meter maps will not appear in random battles, but it’s possible they will in other game modes
2000*2000的地图不会出现在随机战斗中,但是有可能会出现在其他游戏模式中

– current Komarin (until tier 8) is doing fine statistically
现在科马林的数据(8级之前的数据)还是正常的

– a new map will appear within 2-3 patches
在接下来的2~3个补丁中会有一张新地图

– no plans for adding the option to complete the same individual missions twice
没有要加入可以完成同一个个人任务两次的计划

– the IM tanks will not be nerfed, even if their statistics are very high
个人任务的奖励坦克不会被砍,尽管数据现在很高

– it’s possible there will be a way to get girl tankers from other events in the future
以后可能也会有其他活动奖励女性乘员

– the girl faces are all real people, working for Wargaming
女性乘员的脸都是给WG干活的真人的脸

– the sum of all the credits you can get for complete all the IM’s is 41 million credits
完成所有独立任务能够拿到的银币量是41M

– there will be a girl crew voiceover, performed by “famous voices” (SS: most likely refers only to Russia)
会有女性乘员的语音,由“著名声源”献声(SS:估计是毛服限定的)

– no plans to allow players to buy IM tokens for money, the IM vehicles will not be introduced to premium shop, ever
没有可以让玩家拿钱买个人任务坦克的计划,个人任务的坦克也永远不会进入到商店中开卖

– press-accounts will not have the IM tanks
媒体账号是没有个人任务的坦克的 

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