“有效”的DPM

个人一直试图总结一个“有效DPM”的概念,主要用来描述一辆车在交火区输出的能力,也可以用来参照黑枪的能力。盖因许多车设计DPM虽高,但由于其它方面限制,如穿深、火控等因素无法发挥。

SU-152:啊~~~~~~~~~

122-44:啊~~~~~~~~~

豹1:春雨如酒~~~~~~~~~~~

STB:柳如烟呐~~~~~~~~~~~~~~~

你看,排队诉苦都快哭倒雷峰塔了。

苦于变量太多,又缺乏数据,一直不能量化。近日偶然得到八爪协助,利用大数据绕过对手装甲之类无法控制的变量问题,用一个极为简单的公式概略计算了一下,结果还算颇为接近我们的实际使用体验,和我“有效DPM”的理论也大致相合。至于是巧合还是确实如此,暂时无力进一步细化,有待我们进一步研究。
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Murazor的Q&A

Source:https://ritastatusreport.live/2016/09/13/murazor-qa-3/#more-19950
来源↗

-What about a Polish branch? – After seeing all the data about the Polish tanks we came to the conclusion that it’s unlikely it will come anytime soon.  (Problem is that there already exist Polish tanks in game and the devs want more “individual” tech trees instead)
波兰线呢?
—在看了一遍手上的数据以后,我们决定近期是没什么希望出波兰线了。(问题在于现在游戏中已经有波兰坦克了,而且开发团队想要的是“独立的”科技树)

-We there be HTs for the CZ tree? -”Can you tell me of at least one HT CZ from correct time frame?
捷克线会有重坦吗?
—“那你倒是说一个时间段上没问题的捷克重坦出来啊?”

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WOT: Gamescom 2016 QA

Source:https://thedailybounce.net/2016/08/21/world-of-tanks-gamescom-qa-with-maxim-chuvalov/
来源↗

Hello everyone,
大家嚎,

Another World of Tanks Q&A, this with with Maxim Chuvalov at the last day of Gamescom 2016. Again, translated from WOT Express.
另一篇WOT的QA,这次是在Gamescom最后一天与Chuvalov进行的。由WOT Express进行翻译。

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【WOT Murazor Q&A】

Source:https://thearmoredpatrol.com/2016/08/21/murazor-qa-21st-august-2016/
来源↗

Thanks a lot to Vlad for translating!
感谢Vlad的翻译

– I was partaking in tuning the new Skorpion, the tank turned out interesting and unique. And we also have very few premiums who can tank;
我参与了对新的天蝎的调整,这辆车现在很有意思,而且很特别。而且现在能抗伤害的金币车真的很少。

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WOT超测服QA+GGamescom QA整合

Source:https://thearmoredpatrol.com/2016/08/20/wot-supertest-news/
https://thedailybounce.net/2016/08/20/world-of-tanks-qa-at-gamescom/

来源↗

1. Testing of the Swedish Strv m/42-57 Alt A.2 is being conducted. The current testing phase is intended to try out a variant with a 3-shot drum magazine. The testing results will decide the final configuration of this tier 6 machine.
1. 针对瑞典那辆6级的Strv m/42-57 Alt A.2的测试正在进行中。当前的测试是为了测试一个弹夹炮(弹夹内有3发炮弹的)版本。测试的结果会决定这辆6级车最后会以什么面目示人。

2. Testing of 2 maps with the names slope and slope_01 is being conducted. The city location was improved to simplify orientation during combat. Also, different kinds of lightning will be tested. The goal is to test the comfort of night lighting in comparison to standard daytime light.
2. 现在正在测试两张新的地图,分别叫做slope和slope_01。 城区的位置为了简化战斗时的方向而做出了调整。并且他们还在测试新的光源系统。他们的目标是测试与标准的日间光源相比,夜间光照的舒适度。

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